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Thunderwheel

(image)

With the help of one more steam genies, these noisy vehicles are able to move faster than horses.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Steamwheel
Advances to: Warwheel
Cost: 25
HP: 45
Movement: 9
XP: 60
Level: 2
Alignment: neutral
IDDwarvish Thunderwheel
Abilities:

Attacks (damage - count)

(image)slam
melee
20 - 1
impact
charge

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%